# 3D assets and worlds — Auras Innovation

We create 3D objects for games and interactive experiences, from form to materials and file preparation. Work begins with the visual direction and how the object will appear, alongside the technical needs of its intended destination.

Official page: https://auras.co/services/3d/?lang=en

Language: en

From AED 1,999
VAT included. Final pricing depends on scope and deliverables; third-party costs are separate.

A limited mobile game using existing or client-supplied assets. Custom 3D production is quoted per asset.

## deliverables

- 3D models for the objects and parts defined in the approved scope.
- Materials and texture maps at the agreed resolutions and formats.
- Source and export files, or an engine package, according to agreed handover requirements.
- Previews, import guidance, and findings from the technical checks included in the project.

## inputs

- Art references, an asset list, and the expected scale or use.
- The engine and version, target platform, and known technical constraints.
- Required delivery formats and any collision, detail-level, or animation needs.

## faq

{"q":"What is the difference between concept artwork and a usable asset?","a":"Concept artwork communicates form and visual direction. A 3D asset contains a model, materials, and files prepared for a particular use. Usage and validation requirements are defined before production."}
{"q":"Does the service include rigging and animation?","a":"They are not automatically included with every asset. If an object needs a rig or motion, we review the type of movement, required joints, and intended use, then assess feasibility and define that scope separately."}
{"q":"Will the files work directly in my game engine?","a":"That depends on the engine, version, and project settings. When an engine package is agreed, import, material, and validation requirements are defined in advance. Preparation for another version or engine is assessed as additional scope."}

## Public page content

Home / Expertise / 3D assets and worlds 3D assets and worlds
 3D models, materials, and assets prepared for your agreed use.
 Request a quote ↗ Your quote defines scope, deliverables, and fees. 
 From AED 1,999 A limited mobile game using existing or client-supplied assets. Custom 3D production is quoted per asset.
 VAT included. Final pricing depends on scope and deliverables; third-party costs are separate. Request a quote ↗ What can we build? What do you receive? About this service 

 Is this right for you? + 
 You need objects or a set of pieces with a consistent art direction.
 You want to turn a visual reference into a model and materials for your game.
 You have assets that need specific preparation for handover or use in an engine.

 Choose what you need
 Object and asset-set modeling
 Details + 
 We develop form, proportion, and detail around visual references and the object’s use. Scale, separate parts, and the required detail level are defined before model approval.

 Materials and visual identity
 Details + 
 We prepare texture mapping and surface materials to serve the art direction. Material colors, properties, and map resolution are reviewed against the scene lighting and intended presentation.

 Engine preparation and handover
 Details + 
 We organize files, export formats, scale, and pivots for the agreed destination. Scope can include collision, levels of detail, and import checks in the specified engine.

 Deliverables & starting requirements
 What do you receive? + 
 3D models for the objects and parts defined in the approved scope.
 Materials and texture maps at the agreed resolutions and formats.
 Source and export files, or an engine package, according to agreed handover requirements.
 Previews, import guidance, and findings from the technical checks included in the project.
 We agree the final deliverables and acceptance criteria in the project scope before work begins.
 Where we start + 
 Art references, an asset list, and the expected scale or use.
 The engine and version, target platform, and known technical constraints.
 Required delivery formats and any collision, detail-level, or animation needs.

 How do we start?
 01 Tell us what you need
 Choose a service and share your project idea through the form.

 02 Review your quote
 Agree on features, deliverables, timing, and fees.

 03 Build and hand over
 Review work in stages, then validate the agreed deliverables.

 About this service
 What is the difference between concept artwork and a usable asset? + 
 Concept artwork communicates form and visual direction. A 3D asset contains a model, materials, and files prepared for a particular use. Usage and validation requirements are defined before production.
 Does the service include rigging and animation? + 
 They are not automatically included with every asset. If an object needs a rig or motion, we review the type of movement, required joints, and intended use, then assess feasibility and define that scope separately.
 Will the files work directly in my game engine? + 
 That depends on the engine, version, and project settings. When an engine package is agreed, import, material, and validation requirements are defined in advance. Preparation for another version or engine is assessed as additional scope.

 Selected work

 Game assets / 3D development and preparation
 Auras 3D

 ↗ 
 Actual models from our environment, weapon, and shield work.
 Explore the project ↗ 

 Games / Mobile space shooter
 Nebula 84

 ↗ 
 A mobile space shooter with combat encounters, weapon switching, and loadout upgrades.
 Explore the project ↗ 

 Explore another discipline
 Software engineering ↗ Digital commerce ↗ MCP servers & integrations ↗ Ecommerce store plugins ↗ API integrations & system connectivity ↗ Artificial intelligence solutions ↗ AI-built app audits ↗ Websites ↗ Business systems ↗ Maintenance & ongoing development ↗ 

 What comes next
 Let’s define the outcome you need.
 Send your project brief to the Auras team to request a quote.

 Request a quote ↗

## Contact

info@auras.co
https://auras.co/
